A Shakespearean Interlude
Today was one of those days where comic-making and marathon training do not complement each other very well. I had gotten started on a comic, but took some time mid-day to make my weekly “long run”– the run in the training schedule that is of greater duration and distance than the other (shorter– usually just 30 or 40 minutes for me) running outings of the week. It was something of a noteworthy run for me, representing both the longest distance I’ve ever travelled in one go, as well as the most time afield, and consequently that chopped into my working-on-comic time significantly. By the time I returned home, I was quite tired, and even had to resort to laying down for about an hour to recharge my energy stores a bit! I’ll sleep soundly tonight, I think.
But alas, I haven’t had time to finish the comic-in-progress properly, so that will have to wait for a future appearance. In the meantime, I’ve got a little bit of an interlude up my sleeve that I present to you. It might be a little out-of-context here, but it’s an excerpt from the opening scene of Romeo & Juliet, which consists of a thumb-biting-provoked brawl that always strikes me as a little comical, although I don’t think that’s precisely The Bard’s intent. I made the drawing as a sort of prototype for an exercise that I’d like to do someday as a classroom project, having students adapt a Shakespearean scene to comic form. The process flexes quite a few creative muscles, requiring students to become directors of sorts, casting the scene, coming up with costumes and scenery, cooking up stage business for characters, and blocking out all the action. It would be a challenge, but I think it would be pretty neat to see the results. Thinking about it, though, a lot of Shakespearean dialogue might have to get “condensed” (sacrilege!) to fit the comic format. It might not be the purist approach, but holy moly, some of those speeches take up a lot of bubble. Lots of those long soliloquies are classics (the old “To be or not to be”), but even some of the basic dialogues between incidental characters would go on for pages and pages in comic form, and that might get a little exhausting, for reader and artist alike. Or maybe running with the full text is just part of the challenge? I haven’t really made up my mind about it.